package magics
{
	public class MagicCombiner
	{
		public function MagicCombiner()
		{
		}
		
		public function init()
		
		public function initMagicAni(magicAni:Object):void
		{
			
		}
		
		public function initMagicRes(magicRes:Object):void
		{
			
		}
		
		public function update(step:int):void
		{
			
		}
		
		private function updateMagicAction():void
		{
			
		}
		
		private var _magicAnis:Array = [];
		private var _curFrame = 0;
	}
}